The central research question of this thesis is threefold:
- Can development and implementation of a website with the aim of stimulatingand helping participants to adopt healthy ‘brain aging’ behavior successfully
change health behavior of Dutch adults?
- Is testing cognitive functioning in adults, through the use of speci cally for thispurpose developed applied games, valid and feasible?
- Does active use of the combination of an e-health lifestyle website that promoteshealthy brain aging, and applied games to assess cognition, lead to improved
cognitive functioning over time?
This thesis thereby aspires to deliver part of the puzzle towards more (cost-)effective (digital) health care.